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Reply: The Lord of the Rings: The Card Game:: Sessions:: Re: Passing through...

by HolyGigi I did a similar campaign mode a few months ago, but with one added rule: each "player" will get to keep one attachment he owns at the end of every game, but no more than 3. So after the 3...

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Reply: The Lord of the Rings: The Card Game:: Reviews:: Re: Lord of the Rings...

by LoweringTheBarjpraibis wrote:LoweringTheBar wrote:You should look into War of the Ring (second edition). I think you'll find it a more thematically rewarding experience, once you've invested the...

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Reply: The Lord of the Rings: The Card Game:: Variants:: Re: Custom heroes...

by DPJ7 Both this and your Dunedain series are great and one of the best things is the choice of artwork.

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Reply: The Lord of the Rings: The Card Game:: Variants:: Re: Custom heroes...

by Shelfwear Thanks! My aim is to create cards that feel, play and look like official cards. And finding suitable artwork often took longer than making up the card idea & text.

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Reply: The Lord of the Rings: The Card Game:: Variants:: Re: Ideas to make...

by Kasuya So, I tried the tweaks.I played with core starter tactics deck (Gimli, Thalim and Legolas, as main heroes), and I didn't use the shadow rules (I always forget using it, I don't know why...

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Reply: The Lord of the Rings: The Card Game:: General:: Re: Ultra Pro -...

by JesterPoetjcourtney wrote:Thanee wrote:I really doubt you could do that (submerge them in water) without damaging the cards. ;)Maybe for a short moment, but eventually water will get through the...

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Reply: The Lord of the Rings: The Card Game:: General:: Re: Ultra Pro -...

by jcourtneyJesterPoet wrote:jcourtney wrote:Thanee wrote:I really doubt you could do that (submerge them in water) without damaging the cards. ;)Maybe for a short moment, but eventually water will get...

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Reply: The Lord of the Rings: The Card Game:: Variants:: Re: Ideas to make...

by cordeirooo Try starting each hero with an attachment.You could also make it more loreish by giving Legolas a bow, Gimli and Thalin an axe (Dwarven Axe or Dwarrowdelf Axe). It would make the fighting...

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Reply: The Lord of the Rings: The Card Game:: Rules:: Re: Negative threat?

by cordeirooo So, there is no rule prohibiting this then?Interesting, this scenario got even easier.

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Reply: The Lord of the Rings: The Card Game:: Variants:: Re: Ideas to make...

by Kasuya It's not necessary. The tactic deck is the *fighting* deck. The monsters can be defeated more easily than with the others decks (both Gimli and Legolas are very powerful, and Thalin penalizes...

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Reply: The Lord of the Rings: The Card Game:: Variants:: Re: Ideas to make...

by cordeirooo Hence why I said to build a deck instead of using the pre-built.EDIT: Also, I said only attachments, not weapon attachments. They are well versed in fighting, but if you play with that...

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Reply: The Lord of the Rings: The Card Game:: Variants:: Re: Ideas to make...

by Kasuya Look, I guess you didn't understand my point at using the starter tactic deck: it's obviously the worst deck at questing. This unique feature from this deck makes it nearly impossible to win...

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Reply: The Lord of the Rings: The Card Game:: Reviews:: Re: Lord of the Rings...

by rocaluma This is a very complicated discussion precisely because this game is really the game one chooses to play. The rules are ambiguous and very open to interpretation, and that's good. I play it...

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Reply: The Lord of the Rings: The Card Game:: Reviews:: Re: Lord of the Rings...

by abrannanrocaluma wrote:I don't know why the designers didn't stick to the story. With the exception of the Saga expansions, the scenarios are all in the time period between when Gandalf leaves the...

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Reply: The Lord of the Rings: The Card Game:: Variants:: Re: Ideas to make...

by cordeirooo I understand now! Please disregard my previous statements.I'll try to think of something with those premises in mind and get back to you asap.

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Reply: The Lord of the Rings: The Card Game:: Reviews:: Re: Lord of the Rings...

by rocaluma My point is that the story is good enough so there was no need to jump around with the quests. The 1st adventure in the core set happens in Mirkwood. No black riders, trip to Bree, no Tom...

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Escape from Dul Guldur - the one cursed by all solo players

by Wojtek WojcikHere is a compilation of my comments on the scenario, note that they were made some time ago and I have not edited them much so they tell a story of how my view point changed (but my...

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Thread: The Lord of the Rings: The Card Game:: Rules:: Confused about set-up...

by cornjob I've tried this solo a couple times, and its pretty tough. I want to make sure I'm not making it harder than its supposed to be.1) When do you flip quest cards to the B sides? I can't find...

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Reply: The Lord of the Rings: The Card Game:: Rules:: Re: Confused about...

by jjeagle You flip from side A to side B of a quest card immediately, once you have carried out any instructions on side A. Reference, rules p.5:"Side A is the back of the card, and provides story and...

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Reply: The Lord of the Rings: The Card Game:: Rules:: Re: Confused about...

by cornjob So adding the Hill Troll is still really part of the set-up. The only effective difference is that there is a chance you don't need to add an additional Hill Troll if one was revealed in the...

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