by big_pig
The Cardboard of the Rings podcast interviewed her in episode 45 (http://cardboardoftherings.com/2013/06/13/e45-bonjour-magali...). It is mostly focused on LoTR, but she talks about the other LCGs she does art for. It was an interesting look at the process of card art creation.↧
Reply: The Lord of the Rings: The Card Game:: General:: Re: Magali Villeneuve making art for other games
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Reply: The Lord of the Rings: The Card Game:: General:: Re: Magali Villeneuve making art for other games
by Acrux
holoio wrote:
She's also done artwork for Magic the Gathering. Nothing new here, move on.
It's new to me.
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Reply: The Lord of the Rings: The Card Game:: Rules:: Re: 2 Newbie Rules Questions, Locations and Encounters
by colmmccarthy
black spark wrote:
You're right. An enemy that is engaged with you will remain engaged with you until it is defeated or until it is disengaged by a card effect.
We just ended our first game due to confusion with this. Forest spider attacked Eleanor - dealt 1 damage. Then Dunhere attacked forest spider and dealt 2 damage.
All of my characters were exhausted, and forest spider still had 2 hit points.
Does the spider just stay there above my heroes in an engaged state, and I play through the next round normally and just ignore it until I get to the next round's encounter phase when I have to engage it again?
Apologies for the stupidity of the question. I did check the rule book, but couldn't find anything specifically related to this. The monsters are conveniently defeated in their examples :)
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Reply: The Lord of the Rings: The Card Game:: Rules:: Re: 2 Newbie Rules Questions, Locations and Encounters
by dougtempel
The spider remains engaged, and you'll have to deal with it again during the next round's Combat phase.↧
Thread: The Lord of the Rings: The Card Game:: Variants:: How to re-play through old scenarios only incoporating hero cards then available?
by Toombs
HI, all. I wanted to re-play through all of the scenarios, but as I don't have any of the nightmare decks, I have the idea that this will make the game outrageously easy, given the deck-building pool I have now (I have everything but the nightmare decks).Thus, I wanted to play through the scenarios using only the hero cards that were available upon the release of that scenario, to keep he difficulty.
Does anyone know how to do this? The hero cards don't have set symbols on them, to my dismay. They have numbers, but I don't know what numbers correlate to what set. Was that on the boxes? I've thrown all of the boxes away, now only have white card boxes with the cards in them. Am I missing something? Is there somewhere where the hero cards are listed by set?
Thank you kindly,
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Reply: The Lord of the Rings: The Card Game:: Variants:: Re: How to re-play through old scenarios only incoporating hero cards then available?
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Siege of Cair Andros - Sucking Up a Clobbering Again
by Ben Tate
So my friend Nottyimp and I have been playing The Lord of the Rings: The Card Game for a while now (since December 2012).After we'd played the game quite a bit we hit upon the idea of playing the core scenarios and the first cycle of adventure packs with a single deck build, a deck we would carry across the scenarios. It would test our deck building skills and also our playing skills as we would be meeting some of the challenges of the adventure packs without a deck tailored to take advantage of any special rules the adventure had.
We duly completed our first campaign and I blogged about this on our Boardgamegeek blog The Red Book of Westmarch
Once we'd got the Heirs of Numenor expansion and the complete set of adventure packs we set out to play all of the scenarios to ensure we understood the tricks and traps of each. Only when we felt we had mastered the individual scenarios did we think we were ready to put a campaign together.
This Blog post is taken from our Wordpress blog and you can read the whole post here:
http://gainssurge.wordpress.com/
Siege of Cair Andros always sounds to me like a seventies Hollywood war film starring Telly Savalas and Ernest Borgnine, anyway I digress.
After getting through Into Ithilien in a reasonable number of attempts I think we felt a lot more confident about SoCA
1st Run
Solid start, we cancel 2 horrible treachery cards in turn 1 staging and get 9 progress to fly through quest stage 1. We get to 4 progress on stage 2 and to round 5 before it all goes horribly wrong and a welter of enemies brings Beregond down. We end up engaging Haradrim Elite, Southron Mercenary, Orc Arsonist and Orc Vanguard which with only 1 ally out between us means our defences are overwhelmed, we struggle on before drawing a Southron Support treachery card in round 5 plus 2 more enemies drawn as staging leaves us dealing with 6 enemies. Notty has Gandalf out and I have an Eagle of the Misty Mountain and Defender of Rammas but it won't be enough without Beregond to avoid another hero being despatched. We resign at this point.
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Reply: The Lord of the Rings: The Card Game:: Variants:: Re: How to re-play through old scenarios only incoporating hero cards then available?
by supermaxv
Toombs wrote:
HI, all. I wanted to re-play through all of the scenarios, but as I don't have any of the nightmare decks, I have the idea that this will make the game outrageously easy, given the deck-building pool I have now (I have everything but the nightmare decks).
For the most part, it won't.
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Reply: The Lord of the Rings: The Card Game:: Variants:: Re: How to re-play through old scenarios only incoporating hero cards then available?
by DaMullet
I've had a lot of luck building decks based more on theme than power level (like only including Rohan allies with Eowyn, Dunhere, and Hama, or only including Gondor allies with Denethor, Boromir, and Faramir). It curbs the power level a little bit, but not enough to make things outrageously difficult.That said, limiting yourself to only heroes (or only cards, or however) that were 'available' for the given quest is a fun way to constrain yourself and force a more creative deckbuilding strategy.
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Thread: The Lord of the Rings: The Card Game:: Rules:: Question: Resolving the questing stage
by Baimi
Hi all! I have recently started playing this game and am immediately hooked on it.

I do have a quick question regarding the resolution of the questing stage, more specifically, how will power contribution should be resolved.
Here's a hypothetical scenario:
I have Aragon and another ally with 1 will power and 1 health committed to a quest. At this point, I reveal a new card from the encounter deck and it is a treachery card that deals 1 damage to all characters committed to the current quest.
Here's my question: the combined will power of Aragon and the ally is 3. However, taking that 1 damage will kill my ally. Will this reduce my final will power output to 2 (with that ally dead) or will it remain at 3? I have browsed through the FAQ by FFG but did not see this question come up. I am inclined to play with the will power reduced when a contributing ally has been KIA, but would like confirmation from you guys.
Thanks!
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Reply: The Lord of the Rings: The Card Game:: Rules:: Re: Question: Resolving the questing stage
by reitoei
You only use the amount of Willpower showing on surviving, committed characters at the end of the phase. So if anything kills or causes a character to become not-committed to the Quest, it doesn't count.Good luck!
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Reply: The Lord of the Rings: The Card Game:: Rules:: Re: Question: Resolving the questing stage
by DrWhoWho
yup, you dish out the treachery card painand if the character dies, you remove the Will from the total
while it may not say specifically, it most likely does say in the turn timing at the back of the rules, which allows you take an action, after a treachery is revealed for instance....
great game
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Reply: The Lord of the Rings: The Card Game:: Rules:: Re: Question: Resolving the questing stage
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Reply: The Lord of the Rings: The Card Game:: Rules:: Re: Question: Resolving the questing stage
by reitoei
Baimi wrote:
Thanks guys for the prompt answer (sigh I hate to be right for things like this :()
Heh, with LOTR, the correct answer to any rules question is almost always "whatever makes the game harder." It's what makes winning so great!
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Reply: The Lord of the Rings: The Card Game:: Rules:: Re: Question: Resolving the questing stage
by Baimi
Joshua R: No kidding; it reminds me of playing Robinson Crusoe and resolving questions in a way that makes most thematic sense - which almost always means making the game harder :D↧
Reply: The Lord of the Rings: The Card Game:: Variants:: Re: How to re-play through old scenarios only incoporating hero cards then available?
by asmeus
I also thought that with current card pool, previous quests would be way too easy, then hopelessly lost to Road to Rivendell. :DOverall I don't feel much difference.
Except that I can build deck according to my wishes, e.g. Elves/Eagles/Dwarfs e.t.c.
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Reply: The Lord of the Rings: The Card Game:: Variants:: Re: How to re-play through old scenarios only incoporating hero cards then available?
by supermaxv
asmeus wrote:
I also thought that with current card pool, previous quests would be way too easy, then hopelessly lost to Road to Rivendell. :D
Overall I don't feel much difference.
Except that I can build deck according to my wishes, e.g. Elves/Eagles/Dwarfs e.t.c.
Overall I don't feel much difference.
Except that I can build deck according to my wishes, e.g. Elves/Eagles/Dwarfs e.t.c.
There are so many variables that go into what makes a playthrough of a scenario difficult including # of hands being played, the randomness of the scenario itself, how specialized of a deck the scenario requires, the power level of the deck itself relative to the types of decks that work well with the scenario, how inherently nasty the cards are within the scenario, proper strategy and luck on the players part.... hero choice is just one small part that goes into that.
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Thread: The Lord of the Rings: The Card Game:: Rules:: Ranged - Does it Require The Active Player's Participation in the Attack?
by decadence20
So in a 2-player game where Player A has an enemy engaged with him and Player B controls a ranged hero, can Player B's ranged hero execute a ranged attack during Player A's attack phase if none of Player A's characters are contributing to the attack (i.e. an un-aided ranged attack)?I've always played that this was possible, but re-reading the rules for ranged has me doubting myself:
[q=LotR LCG Core Rulebook]A character with the ranged keyword can be declared by its controller as an attacker against enemies that are engaged with other players. A character can declare ranged attacks against these targets while its owner is declaring attacks, or it can participate in attacks that are declared by other players.
Is other players participating in the attack a prerequisite for executing this ranged attack out-of-turn?
The reason this matters is say you have Brand with a Rohan Warhorse on Player B's side, and Player A is the 1st player this round. If all of Player A's characters were exhausted, could Brand make a ranged attack when it's Player A's turn to attack, then ready himself with the Rohan Warhorse so that he can make another attack on a different enemy when it's back to Player B's turn to attack?
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Reply: The Lord of the Rings: The Card Game:: Rules:: Re: Ranged - Does it Require The Active Player's Participation in the Attack?
by dougtempel
In your example, Player B can attack with Brand if Player A does not attack the enemy himself. In that case, Player B would make the ranged attack during Player B's Attack phase.If Player A were attacking the enemy during Player A's attack phase, then Player B could participate in the attack at that time.
If Player C or D (in a 4-player game) also had ranged characters, they could participate in a ranged attack initiated by Player B during Player B's Attack phase.
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Reply: The Lord of the Rings: The Card Game:: General:: Re: Playing lord of the rings solo on cardwarden
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