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Reply: The Lord of the Rings: The Card Game:: General:: Re: LOTR: LCG - Which...

by Fluxx My first steps with this game were when I tried to beat passage through mirkwood with the preconstructed decks. With all the decks Lore was the most interesting. The other spheres seemed a bit...

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Reply: The Lord of the Rings: The Card Game:: Strategy:: Re: Choosing to...

by Inkwan It can make sense to engage the scariest creature with a fodder ally in order to save the rest of the party damage. You don't want to lose a hero rather than an ally. Also, some scenarios...

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Reply: The Lord of the Rings: The Card Game:: General:: Re: LOTR: LCG - Which...

by Hannibal_pjv Spirit has most of the "counter" spell cards, so it is obvious. It is allso normally guite powerfull in questing.But if you need to do mayhem, tacktic is still the best. It depends so...

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Thread: The Lord of the Rings: The Card Game:: Rules:: Switching locations

by Rylore If I have a card (Thror's Map, for example) that swaps a location in the staging area with the active location, must I then do any travel effects associated with the new active location, or...

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Reply: The Lord of the Rings: The Card Game:: Strategy:: Re: Choosing to...

by Rylore Hummerhorn comes to mind, too. If it engages you, that's 5 automatic damage. Hunt it, first!

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Reply: The Lord of the Rings: The Card Game:: Rules:: Re: Switching locations

by GeckoTH You skip any Travel effects, since you are not going there via the normal Travel Phase. Location swapping cards, such as Thror's Map, are powerful for exactly this reason - bypass those...

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Reply: The Lord of the Rings: The Card Game:: Strategy:: Re: Choosing to...

by BeavemanRylore wrote:Hummerhorn comes to mind, too. If it engages you, that's 5 automatic damage. Hunt it, first!Is the 5 damage automatic any time it enters the engagement zone, or do you skip the...

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Reply: The Lord of the Rings: The Card Game:: Strategy:: Re: Choosing to...

by ImpyRylore wrote:Hummerhorn comes to mind, too. If it engages you, that's 5 automatic damage. Hunt it, first!But if you optionally engage it, it engages you, too. So you get the 5 damage!Everytime...

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Reply: The Lord of the Rings: The Card Game:: Rules:: Re: Switching locations

by AdmiralACF It's important to note, however, that there must be an active location to swap in order for you to use one of the swapping cards. You can't simply use the effect to travel to a location...

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Reply: The Lord of the Rings: The Card Game:: Rules:: Re: Switching locations

by BeavemanGeckoTH wrote:You skip any Travel effects, since you are not going there via the normal Travel Phase. Location swapping cards, such as Thror's Map, are powerful for exactly this reason -...

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Reply: The Lord of the Rings: The Card Game:: Rules:: Re: Switching locations

by PBrennan Thror's Map is incredibly useful in some of those hobbit scenarios, putting a high threat location into the active location during the quest phase and a low threat one back. Also, for...

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Reply: The Lord of the Rings: The Card Game:: Rules:: Re: Switching locations

by jpraibis Thror's Map doesn't need any active location. West Road Traveller, for instance, does. The former is a really super-powerful card, I feel. And combined with the likes of Asfaloth, one needs...

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Thread: The Lord of the Rings: The Card Game:: Strategy:: The search for a...

by jrd23OK, so first of all - what do I mean by a perfect deck? I define a Perfect deck as one which is- Interesting and enjoyable to play- Successful against a wide variety of quests- Refined until I...

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Reply: The Lord of the Rings: The Card Game:: Strategy:: Re: The search for a...

by CaanDo An impressive record for sure. The cards are one thing, but please share some of the strategies. I find that even more useful than a card listing. Not understanding how you are using the...

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Reply: The Lord of the Rings: The Card Game:: Strategy:: Re: Zigil Zombie Deck

by tipbruley Quite right on needing Stargazer. Getting the most money is nice, but being able to bubble up the cards you need is even more important. Updating the Deck. I did actually incorporate...

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Reply: The Lord of the Rings: The Card Game:: Strategy:: Re: The search for a...

by jrd23 OK, strategies...With a starting threat of only 22, you usually have a few turns before you need to fight much. I typically quest with Frodo and Glorfindel for 5 on turn 1.At the start of the...

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Reply: The Lord of the Rings: The Card Game:: Variants:: Re: Custom heroes...

by Shelfwear Added one more card: "Bond of Imladris" for the possibility to tie in Noldor characters into your Dunedain deck (Elrohir and Elladan were part of the Rangers of the North, Elrond was the...

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Reply: The Lord of the Rings: The Card Game:: Strategy:: Re: The search for a...

by JimZam Thanks for posting your deck and all the info about it. I'm just getting into this game with a friend after collecting APs for a year but never opening them because I don't want to play this...

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Reply: The Lord of the Rings: The Card Game:: Strategy:: Re: The search for a...

by jrd23JimZam wrote:I guess my only comment would be that your method of slow development would really drive the score up very high, but if you're not keeping score, that wouldn't matter. Indeed, this...

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Reply: The Lord of the Rings: The Card Game:: Variants:: Re: Custom heroes...

by cordeirooo I believe the Bond of Imladris should cost 1 (2 seems overcosted in my opinion, though). Comparing it to Nor am I a Stranger, it has the same passive ability - giving a trait - but also a...

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