Fluxx wrote:
Starhawk77 wrote:
I actually think Tactics is really strong, especially in multiplayer. That being said, a dearth of good questing options is the sphere's primary weakness.
You're right. Tactic needs some cards which help either questing or getting rid of locations otherwise.
I'd like to see something like:
Faramir (Tactics)
Hero
Threat Cost: 10
Willpower: 1
Attack: 3
Defense: 2
Hit Points: 4
Ranged.
Faramir gets +1 [willpower] for each facedown attachment he has.
Response: After Faramir participates in an attack that destroys an enemy, you may attach that card facedown to Faramir.
Great idea! It seems selfballancing - if his questvalue starts to become too good he will stop attaking and start questing more.
BUT I fear that together with unexpected courage he will be more unballanced than any other hero. After a few round he will be better in questing than Eowyn AND beeing a great Attacker too. Perhaps it could help if his ability only triggers if he kills the enemy on his own. Or some way to set a limit to his willpowermaximum...