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Reply: The Lord of the Rings: The Card Game:: Strategy:: Re: Escape From Dol Guldur Solo Advice

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by schlaghund

Looks like I'm late to this party. I just finished my first solo attempt at this scenario (with access to a bit more card options than the OP - I have Hunt For Gollum and the Khazad-Dum big box expansion), and it also ended in brutal failure. I've been on a LOTR LCG binge lately, going through all of the scenarios in the sets I've purchased using a fairly crude 4-hero(!) Leadership/Spirit deck. I've managed to eke out wins in the other Core Set scenarios, all of the Khazad-Dum scenarios, and Hunt For Gollum without having to custom-tailor my deck to any particular scenario, but I have to agree with a lot of the other posters here that Escape From Dol Goldur is just not well-designed for solo play. In fact, Journey Down The Anduin also felt surprisingly difficult for solo play. The initial Hill Troll is a tough fight for a single player (especially one without access to Tactics), and the second stage has that "reveal one additional encounter card" effect that has much more impact against one player (i.e. doubling the encounter cards that a solo player has to deal with) than it does when multiple players are involved. The Core Set scenarios in general seem to be tuned for multiple players.

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