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Reply: The Lord of the Rings: The Card Game:: General:: Re: Newbie vs. Passage Through Mirkwood with Starting Core Decks

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by MWAlbion

Mark

Here's a clue :)

The tactics cards in the core set have a total of 5 will power - that's it.. all 30 cards = 5 max questing points per turn..

I know there are other ways of progressing ... but if this doesn't scream, MULTI SPHERE decks.. then nothing will :)

I started with the same plan, try each sphere out. Your next choice is to select what sphere(s) to put with Tactics.

So, concede defeat on Tactics. Spirit and Lore do ok against the first scenario.

From the 2nd scenario onwards - 2 or 3 sphere decks are the best way. Get some snares / roots etc going and see the power of the Northern Tracker !

And finally, something that worked for me.. skip Escape from Dol Guldur - hit the Mirkwood cycle and come back to DG.

Happy hunting !

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