by tjoki
I think we are playing properly. I haven´t found any mistakes...I just don¨t like quests that are build around only one idea, and can be solved easily picking the right cards. I would like to see longer quests with lot of variation.
game mechanic is good, and that´s why it would not be so hard to make more interesting quests
We have played first spider quest with a couple of house rules. (basically: every other round deal 3 encounter cards, and every third round all spiders get +1a/+1d/+1shadow, "night time")
That has been hard and quite exiting one.. :) We like it, because it is "basic" gaming :)