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Reply: The Lord of the Rings: The Card Game:: General:: Re: All adventures are too easy & short??

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by ellareth

The game comes in cycles, so it may be more fair to treat them as chain of quests rather than a quest.


Beating JtR is easy, all you need is draw power and healing cards.
Beating CatC is easy, just load the deck with tactics cards.
Beating HoEM is easy, get few location voodoo magic out and good to go.

But beating every Mirkwood cycle quests are not easy, as you now need to deal with Locations, Enemies, Encounter deck manipulation and threat management with single deck.


IMO, making quest longer will only make things less entertaining.. as collecting VPs in Emyn Muil and Redhorn Gate can get tidious, and if you are looking for challenge there is always Massing at Osgiliath for multiplayer and Escape from Dol Guldur for solo play.


But yeah.... try playing multiple quests with a deck and see how that goes.

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