by Thanee
narsil0420 wrote:
But what happens when Glorfindel is the prisoner?
The deck does not completely rely on Glorfindel. He's awesome, but so are the other two heroes.
Basically, you cannot use Light of Valinor and Asfaloth, yet (so you can discard them for Daeron's Runes, since there are enough copies in the deck to get them again later, when Glorfindel is rescued).
Most importantly, there are two Songs of Travel, one Rivendell Minstrel, and another two Celebrian's Stone to enable you to play Spirit cards nonetheless.
And you will be able to play the Lore cards faster, since you gain 2 Lore resources per round (initially), which helps a lot, too. Warden of Healing and Master of the Forge are extremely useful to keep the heroes alive and get the deck going. Also Forest Snare is played more easily with both Lore heroes present.
Also, if you can afford the action (i.e. there are not too many enemies around), Beravor can vastly improve your card draws. You can afford to not quest too much, since you have Aragorn then, so you can reset your Threat in a timely moment.
Bye
Thanee